Wednesday, November 13, 2019

IMPORTANT INFORMATION & White Mountain Results

AN IMPORTANT MESSAGE TO ALL TEAMS...
Please read this entire message and ALL Blog posts!

Attention all Arizona FIRST Teams, and teams competing in Arizona events: 

As the SKYSTONE season gets underway in Arizona and across the World, we want to make sure all teams are acutely aware of key verbiage in the official FIRST Game Manual. Teams will not be eligible for certain awards, and may even be disqualified from game play for failure to adhere to the manual requirements. We believe in helping all teams be aware of key information and we post updates weekly in the blog as we see them occurring throughout the course of the season. Please pay close attention to the following rules, and ALL the rules in Game Manual Part 1 and 2. As always, thank you for everything you do and your continued Gracious Professionalism. 
      ~Dave and Christine
      ~AZ Planning Committee

Engineering Notebooks: The game manual is very specific and clear about the requirements necessary for a team's engineering notebook to be eligible for review. Teams that fail to follow these recommendations will lose the opportunity to be eligible for most judged awards. Please review section 9 of Game Manual 1, paying specific attention to 9.2.4 (see below). 

9.2.4 Engineering Notebook Requirements
  1. Teams may not submit more than two notebooks at a competition. 
  2. The team number must appear on the outside front cover of the engineering notebook. Engineering notebooks will NOT be considered without this information. 
Please be sure to read Game Manual Part 1, section 9 for more information on Judging and visit the FIRST Tech Challenge Resources page to help your team prepare for competition.

Alliance Markers: Game Manual 2 discusses the importance of teams supplying their own markers to help all officials and spectators follow the team's alliance positions. The specific game rules are found in section 7.3 - Robot Rules (see below). 

<RG06>Alliance Marker: Robots must include a Team supplied, Alliance specific marker on two opposite sides of the Robot to easily identify which Alliance a Robot is assigned to. The Alliance Marker must be displayed on the same side of the robot as the Team Number, within a 3" distance of the number. The Alliance Marker must be visible to the Referees during a match. 
  1. The Red Alliance Marker must be a solid red square, approximately 2.5" x 2.5" (6.35 cm x 6.35 cm) +/- 0.25" (0.64 cm). 
  2. The Blue Alliance Marker must be a solid blue circle, approximately 2.5" (6.35 cm) +/- 0.25" (0.64 cm) in diameter.
  3. The Alliance Marker must be robust enough to withstand the rigors of Match play. Example robust materials include: Alliance Marker template printed and laminated; mounted on poly carbonate sheet, wood panel, metal plate, etc. 

Ranking Point Calculation: Ranking points have always been an area of confusion for teams, and this year with the new raking descriptions it really is confusing teams. Game Manual 1, section 4.8 discusses this in detail. Please review the information below. 

4.8.1 Calculating Ranking
Teams at a tournament are ranked as follows: 
  1. Average Ranking Points; highest to lowest
  2. Average TieBreaker Points; highest to lowest
  3. Highest Match Score
  4. Random Electronic Draw
All teams are ranked based on the same number of Qualification Matches. Teams may be required to play a Surrogate Match, which is an extra match marked by an asterisk on the Match schedule. The added Surrogate Match does not count towards their standings during the tournament. 

At the end of the Match, Ranking Points and TieBreaker Points are awarded: 
  • Average Ranking Points are calculated by adding the Ranking Points (2 for a win, 1 for a tie, 0 for a loss, disqualification or no-show) for each Match and dividing by the total number of Matches played. 
  • Average TieBreaker Points are calculated by adding the TieBreaker Points for each match, then subtracting the lowest scoring Match (5-6 Matches, one Match is subtracted; 7 or more, two are subtracted) and then dividing by the total number of Matches played minus the dropped Match. TieBreaker Points are awarded based on the following: 
    • The number of TieBreaker Points assigned for each Match is that of the losing Alliance's score. Both Alliances receive the pre-penalized score of the losing Alliance as their TieBreaker Points. 
    • If a Match ends in a tie, both Alliances receive the same number of TieBreaker Points, equal to the lowest pre-penalized score. 
    • If a Team is disqualified or no-show, they receive zero (0) TieBreaker Points. This Match will not be subtracted as the lowest Match score and will count in the Team's rankings. 
    • If both teams on an Alliance are disqualified, the winning Alliance Teams are awarded their own pre-penalized score as their TieBreaker Points for that Match. 
OTHER REMINDERS:
  • Payment for Arizona Qualifying Tournaments is due by November 20. Failure to meet this deadline will result in a $50 late payment fee. Teams can now pay by credit card online using the link to the right. 
  • Be sure your team name is EXACTLY how you want it displayed in your FIRST Dashboard. The scoring software pulls the team names directly from FIRST. They are not manually entered into the system and cannot be updated by hand. 
  • Check the previous Blog posts for tips on preparing your team for competition, what to bring, and what to expect when you get there. 
  • Deadline to nominate students for Dean's List for Tucson, Glendale, Downtown Phoenix & Central Phoenix qualifiers is THIS FRIDAY NOVEMBER 15 at 11:59 PM EST.

White Mountain Qualifier Results
Congrats to all the teams that competed in the first event of the season! 
Thank you to Team 8995 Jaegers Robotics for putting on such an awesome event!

Inspire Award: 16265, ENIGMA
Winning Alliance: 14814, MC^2 & 10369, Robosapiens
Finalist Alliance: 13099, Circuit Breakers & 8081, Knights of the Lab Table
Think Award: 8081, Knights of the Lab Table
Connect Award: 12241, Panther Robotics
Collins Aerospace Innovate Award: 10369, Robosapiens
Design Award: 13099, Circuit Breakers
Motivate Award: 10984, Beep Patrol
Control Award: 12892, Juggerbots
Judges Award: 11529, Navajo Code Writers

Teams Advancing to the Arizona Championship: 
16265, ENIGMA
14814, MC^2
8081, Knights of the Lab Table
10369, Robosapiens


Good Luck to all the teams competing at the Gilbert Qualifier this weekend! 

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