FIRST Core Values - On and Off the Field
It's been a while since we were all in person together and not running our own robots in our own build space. Many teams have new members that have never been to an in-person tournament. This is an incredible opportunity to instill the values of FIRST into new and returning members alike. It's up to all of us to make AZFTC a welcoming and fun place for everyone. Here's some things you and your teams can do (and shouldn't do!) at events to meet each Core Value:
- Discovery: We explore new skills and ideas.
- DO: Ask other teams about their robot, outreach, team structure
- DON'T: Tell another team that their robot is no good
- Innovation: We use creativity and persistence to solve problems.
- DO: Ask other teams for help, and lend help to teams in need
- DON'T: Give up when something goes wrong, have a bad attitude when your robot isn't working well
- Impact: We apply what we learn to improve our world.
- DO: Take what you learn in FIRST to make your school, community, and team better
- DON'T: Think that these core values are only for robotics - use them everywhere and see how your relationships with teachers, friends, and family improve!
- Inclusion: We respect each other and embrace our differences.
- DO: Welcome everyone!!! All races, colors, religions, genders have a safe place to belong in FIRST! Be kind.
- DON'T: Sell any team or anyone short just because they are different than you are.
- Teamwork: We are stronger when we work together.
- DO: Collaborate with your alliance partners to create the best strategy that highlights the strength both robots.
- DON'T: Ask another team to perform less than their best.
- Fun: We enjoy and celebrate what we do!
- DO: DANCE! CHEER! CELBRATE!
- DON'T: Think this is all about winning. Whether you finish first or last, celebrate what your team has learned, and leave with a smile and your head held high.
Game Play Update from Head Ref Rich
As we prepare for the upcoming tournaments, we would like to clarify some aspects of game play regarding Shipping Hub movement. This is a hot topic on the referee forums and there are several Q&A postings (most recent is #104). At Cactus Wren Tournament we were calling it tight, I readily admit that some movement may have been called too tight, but overall I believe the Referee Crew was consistent and called per Head Referee direction.
Here is a quick bit of background to keep in mind as you approach the Hubs and interacting that sets the stage for the GS3 rule. This year the game appears to be designed around control of the robot. Think of a warehouse operation. Do you want drivers who are very fast at getting items, and moving them around to places for shipping and handling, with the risk that quick action can result in stuff getting damaged? Think about a fully loaded forklift hitting a semitruck while loading...could be a disaster! Or do you want drivers that have good control, are efficient and deliver items without doing damage?
In games past, aggressive driving and bumping things around has at times been allowed, frowned upon, given some leeway as long as damage is not occurring…. This year, we see the game field has obstacles and constraints that require focus on design elements, movement and control. With the rules for the Shipping Hub, we really need to make sure robot control is worked on. This is highlighted in several places most recently Q&A #104 "Pro Tip: The Team meeting schedule should include ample time for Driver Practice and Autonomous operation testing. Poor driving skills or autonomous robot maneuvering mistakes do not excuse the Robot from being Penalized.”
- A minor bump or two resulting in very small movement is acceptable (while it hard to state a precise measure here, think less that an inch or two (yes that is tight).
- If there is constant bumping every time a freight is delivered, causing a series of translations across the floor, teams can expect a penalty.
- Lack of control due to inexperience driver or having to apply a lot of power to the drive train to get over the barrier resulting in smacking the Hub resulting gin movement will be penalized. The movement piece is difficult to address as the scenarios are dynamic, but think or 2-3 inches of movement may be penalized.
- Rushing to make a delivery that requires sudden stops as the robot approaches the Hub, may result in an impact that moves the hub. This opens a team for penalty.
- Inability to have the robot move precisely over the field opens a team to penalty.
- Alliance Hubs: there is not much room between the two hubs and interference with the other Alliance hub its a penalty. Hence, if your hub is moved toward the center of the field, that can have an impact on the opposing alliance access to their hub. (Again, think tight warehouses with several robots retrieving and moving items around a confined space.)
- Shared Hub: Any movement toward a warehouse significantly changes the dynamic of an alliance scoring in the Hub. There is a very tight area between the Barrier and the Hub. Several Robots scoring consistently only had an inch or two between the Barrier and the Shared Hub. The Hub is 18” in diameter, the placement is on the center line of the two center tiles with the Barrier extending over the center tiles as well. Two tiles measure 48 inches, hence only 30” or 15” on each side remain. It is tight for an 18” robot base. Any translation to one side makes scoring more difficult from the warehouse.
Competition Software Update from Head FTA Zach
REV Control Hub & Driver Hub Firmware | |
REV Control Hub Operating System | |
REV Control Hub Robot Controller App | |
REV Driver Hub Operating System & Driver Station App | |
FTC Apps on Android Phones |
The FIRST Dean's List honors student leaders on each team who exemplify the values of FIRST, have made a positive impact on their team and in the community, and show technical expertise. Each team many nominate up to two 10th or 11th grade students. Nominees become Dean's List Semifinalists. A panel of judges will interview each nominee and select our Finalists to be considered at World Championship.
This year, all Dean's List interviews will take place remotely on February 1-3, 2022 in the afternoon/evening. Dean's List nominations are due by January 15, 2022 to be considered. No late nominations will be accepted. For more information on the Dean's List criteria and how to nominate your sophomore and junior leaders for the FIRST Dean's List, click here.
Good luck to all the teams competing at Saguaro Blossom this weekend! CLICK HERE FOR THE LIVE STREAM! |
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